Sound Design for Games
Portfolio II
My Work
Throughout the month of December I have been working on a game called "Intruder" a game app for MAC built with the Unity Game Engine for my portfolio II course module, Sound Design for Games at Full Sail University. Over the course of the past 4 weeks, I learned how to obtain, record, sample, edit, design & effect my assets for the game, using DAWS such as Pro Tools 12 and Logic Pro X to, and to properly implement them into the game using Audiokinetics Wwise via an alias. Below you will find several screen recordings containing gameplay footage each highlighting a specific set of sounds, for the game during the month culminating with my final mix in week 4.
Sound Design for Games
Wygant_James_Intruder_Gameplay_Enviroments_Only
Wygant_James_Intruder_Gameplay_Enviroments_Only
Wygant_James_Intruder_Gameplay_Game_Objects_and_Player_Sounds
Wygant_James_Intruder_Gameplay_MacGuffin_Device
"The Blacksmith"
Another example of my work here is a project I worked on entitled "The Blacksmith a commercial game demo that features a cinematic and a gameplay example as seen in most modern advertisements for current generation video games.
