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Sound Design for Games

 Portfolio  II

My Work

Throughout the month of December I have been working on a game called "Intruder" a game app for MAC built with the Unity Game Engine for my portfolio II course module, Sound Design for Games at Full Sail University. Over the course of the past 4 weeks, I learned how to obtain, record, sample, edit, design & effect my assets for the game, using  DAWS such as Pro Tools 12 and Logic Pro X to, and  to properly  implement them into the game using Audiokinetics Wwise via an alias. Below you will find several screen recordings containing gameplay footage each highlighting a specific set of sounds, for the game during the month culminating with my final mix in week 4.

Sound Design for Games

Wygant_James_Intruder_Gameplay_Enviroments_Only

James Wygant
Wygant_James_Intruder_Gameplay_Enviroments_Only
Wygant_James_Intruder_Gameplay_Enviroments_Only
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Wygant_James_Intruder_Gameplay_Enviroments_Only

James Wygant
Wygant_James_Intruder_Gameplay_Game_Objects_and_Player_Sounds
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Wygant_James_Intruder_Gameplay_Game_Objects_and_Player_Sounds

James Wygant
Wygant_James_Intruder_Gameplay_MacGuffin_Device
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Wygant_James_Intruder_Gameplay_MacGuffin_Device

James Wygant
"The Blacksmith"

Another example of my work here is a project I worked on entitled "The Blacksmith a commercial game demo that features a cinematic and a gameplay example as seen in most modern advertisements for current generation video games.

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